Monday, January 25, 2010

Bayonetta, ∞ climax mode

Did the title work? It was supposed to be ∞ climax mode.
For whatever it's worth, here's what I did to beat it.

First. Red and Yellow (and green) lollipops for the win. Don't be afraid to use them, at least on your first playthrough.

Rosary beads almost the entire time - you can almost kill groups of trash mobs with a single evade.
Play around with the others and see what you like. I stuck with the moon for the most part, but played around with butterflies, the Star of Dineta (health when you taunt), and Eternal Testimony (2 free magic points). Eternal testimony is great for level 14, the Space harrier level.

Bazillions and Kilgore. Bazillions are awful for combo score, but great against harmony, and gracious/glorious. They also shoot through stuff, so they're good against armour like Ardors, and will target the red spot through beloveds and other mini-bosses, meaning you can take them down in a few hits.

Shuruga/Gunchuks and Onyx Roses. Gunchuks will stunlock most things for a bit, letting you set something up, and in small rooms, the shrapnel flying around can do some pretty impressive damage. They're most effective against large groups of weak people, doing lots of light damage to many.
Shuruga (and later, Pillow Talk) is essential against bosses.

I also accidentally found that for grace and glory, full charge kilgores on the arm work wonders. The timing seems just right. Start a PPP combo. Max out each hit, so you get 2 rockets from the first 2 hits and 4 from the third. Each time, they'll attack you, but they're just too slow and will get a rocket in the face. I need to finesse it somewhat, but it seems to work a treat. Obviously, if there are lots of them around, keep an eye out.

For bosses that are far away, Kilgore hand and feet is good, because the wicked weave will actually shoot towards them. For bosses that are close (jeanne, basically), Gunchucks are helpful, but really weak, so it's slow progress. Rosary beads are your friend. I find the moon with Jeanne to be pretty useless in Climax mode, because she's rarely close enough for the counter to hit, but the beads will often catch her and leave her open.

And also, I found the prologue the hardest non-boss level of all. I tried it at the start, and then left it to the end.

And, finally, for Father Balder, after grinding for an hour against him, I pretty much took him entirely in yellow lollipop mode. No shame there ; )

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