So, first things first. Guns?
Guns and Damage Types
There's really no wrong setup here. You'll start the game with 2 handguns, and 1 machinegun. Later on, you can dual-wield if you like. I've found success with most loadouts, so do what works for you.
I've tried one person with dual machine guns, and 2 handgunners, and also 2 machine gunners going solo, with a dual handgunner.
One thing worth noting - you probably want to keep someone equipped with the first aid kit - just in case -access to escape hexes is never a bad thing.
I'm hoping you understand scratch damage vs direct damage. If not, leave a comment, and I'll do a separate post, but the training should cover it. Which takes us to tactics.
Party order
First, you'll want to go to the character screen and hit (x). This will let you rearrange your party. Put the machine gunner(s) at the top.
For most enemies, you should find you can beat them in under 4 attacks with the following method. Some bosses require a slightly different approach, but this should keep you going. Before each attack, you want to jump, to ensure that damage is spread across the enemy's parts.
Also, note that you can change targets mid-hero attack by using the D-Pad. This is essential.
- Run player one back left with a hero attack. Depending on your level, you should be able to get at least one complete bar emptied. Once you've done this, you can switch targets using the dpad, and try to run down another.
- Res points: 1
- Step 2: Run player 2 to the back right. Charge one bar on the fully depleted enemy that your gunner has attacked, and kill it. For the second, pick someone you want to gauge break (stun), and get the biggest charge you can.
- Res points: 2
- Step 3: Run player 3 straight to the back. Gauge break the toughest foe.
- Res points: 3
- Step 4: Run player 3 back to the starting position. Gauge break the toughest foe.
- Res points: 4
- Step 5: Tri-attack. Make sure you've selected the machine gunner as your lead character. Go for maximum charge on each pass. You might need to occasionally change target to make sure you're attack someone you're running towards, and not away from.
- For most packs of enemies, that's it. You're done.
In fact, for ever weaker/smaller groups, you can run your MGer front and left, and your second guy front right, and then just start a tri-attack.
Extending your run
Normally, you just run to your destination. Or you jump. You can extend the time spent charging by running for the majority of the path, and then jumping right at the last moment.
Changing targets
When attacking, you can change target with the d-pad. This means, if you've got a very strong machine gunner (or gun), you can reduce many targets to zero in a single hero attack. Using the method above, you might run towards two targets. On the 'run' part, you charge that attack, hit 'a', and do your damage. Then, hit 'x' to jump, push left or right on the d-pad to change targets, and get another big charge on a secondary target.
The next gunner to attack can potentially kill 2 people in a single run, and break the gauge of a third.
Gauge Breaking
The exact method of gauge breaking is a little unclear. Your guns have a gauge break value, but I'm not clear what this does. It seems that you multiply the direct damage you do by the gauge break multiplier from your charge, and if this equals 100% of the creature's health, you break the gauge.
Regardless, a full charge with dual handguns will generally break an enemy pretty effectively.
The reason for gauge breaking is two-fold.
1) It stuns them, meaning they're less likely to attack next round.
2) You earn more bezels, which are key. If you've broken the gauge into 3 parts, say, then killing the enemy will earn 3 bezels instead of just one. Most enemies break to 6 individual parts. Some bosses will break less.
Well, that's all there really is. Get creative. Enjoy.