Pretty straightforward, this one. Research the stun gun. Hurt the alien a bit (better chance with less than 3hp). Then get inside the blue circle and stun it. Video below!
Tuesday, January 1, 2013
Monday, December 31, 2012
Assassin's Creed 3 Frontiersman Mission UFO Bug/Glitch
Unfortunately, The UFO Mission in Assassin's Creed 3 is extremely glitchy. After picking it up in the Frontier, you have to go to Boston to speak to someone in a tavern, but it simply won't trigger thanks to a glitch.
At this point, after 3 major patches, there is still no fix, so the best thing to do is go to the official Ubi forums and post there, to let them know it's affecting you. The more people who post, the sooner it will be fixed.
Here's what it should do. If it doesn't work like this, then visit
http://forums.ubi.com/forumdisplay.php/27-Assassin-s-Creed
At this point, after 3 major patches, there is still no fix, so the best thing to do is go to the official Ubi forums and post there, to let them know it's affecting you. The more people who post, the sooner it will be fixed.
Here's what it should do. If it doesn't work like this, then visit
http://forums.ubi.com/forumdisplay.php/27-Assassin-s-Creed
Saturday, December 29, 2012
Far Cry 3 Tribal Knife (Sacrificial Knife)
The Tribal Knife in Far Cry 3 - some people refer to it as a Sacrifical Knife - is a pre order bonus in the Warrior Pack, which was a pre-order bonus with Amazon, and part of the Insane Edition.
You can now also get it for PC, PS3 and Xbox as part of the Deluxe Bundle DLC for £7.99/$9.99/800 MS points from an in-game download.
It's not a signature weapon. For the signature weapons, check the video below:
You can now also get it for PC, PS3 and Xbox as part of the Deluxe Bundle DLC for £7.99/$9.99/800 MS points from an in-game download.
It's not a signature weapon. For the signature weapons, check the video below:
Friday, December 28, 2012
Of Orcs and Men Review
So. Of Orcs and Men.
Pretty standard fantasy fare, really. Nothing new here. Orcs vs Humans. Humans have driven the Orcs practically to extinction. They've built a huge wall (think, Game of Thrones type wall) to keep out the few remaining tribes. The Orcs are hippy earth mother types. You're The Butcher of Bloodjaw Tribe (Riddick, anyone?), Arkail, and tasked with killing the human emperor in a final suicide mission.
You're sent looking for a guide who turns out to be the only sentient goblin in existence (the others are basically feral, like wild dogs, unable to speak and how little or no signs of intelligence - in fact, you're going to be killing lots of them).
Styx is your goblin friend, and between you, you make a pretty formidable pair. Combat is intriguing. You slow down combat (to practically a standstill) while you queue up to 4 commands from 2 trees. There are actually 3 tress, but one is "special" and hardly used.
Arkail the Orc has Offence and Defence. Also, a rage bar. Offensive attacks fill the rage bar more quickly than defensive. Defensive attacks also contain rage-bar-emptying moves. If you max your rage, you (literally) lose control of him, and he auto-attacks everything, including Styx, if he's close. He pumps out way more damage, though. Juggling rage deployment is key to winning battles.
Defensive moves trade damage output for aggro generation and damage mitigation, with some light healing, including a shell buff.
Styx, on the other hand, has melee and ranged. Instead of rage, he has a 'concentration' bar, which fills over time (stats/equipment affect the charge speed) which limit his high damage attacks.
Given his lack of health, it makes sense to keep him ranged as much as possible, while letting Arkail suck up the ammo.
In addition, Styx can stealth, and kill enemies before combat proper starts. In this way, you can turn the odds against you. It's fun to scout around and work out who you can take. Lightweight stealth, generously implement. It's easy to see who you're meant to get, and not hard to get them. But fun nonetheless.
There are many types of debuff (damage armour, vulnerability, bleeding, stuns and more).
It's a bold system that reminds me in a large way of Mass Effect, although you can actually (and will need to) switch players- you're not stuck playing as one or the other.
It's also extremely punishing. You will die. Often. Especially at the start. But autosave points are frequent (basically before every combat), and at least on PC, you can manually save wherever you like. Also, if a character dies in battle, raising your team mate is quick enough that's it's practically instant, although their health will be low when they come back, so you'd better have a plan.
Levelling up is also done nicely. At each level, both characters gain a stat point (mind, stamine, agility, strength), which each affect 2 of 8 characteristics. The characteristics and concepts aren't desperately well explained, but that's ok. What exactly does striking force 25 mean? Is it a percent? Is it added to my stun attempt? I don't know. But 26 is probably better.
You also gain skills, and here things get interesting. Each skill has 2 options to specialise, and you can only take one. It encourages a replay, just to see how it would have played out differently, especially if you consider the stats which can change you loadout considerably. Do you go for low damage, high survivability with Arkail, or a comparative glass cannon? Do you focus on offensive skills to max out rage quickly and go on a frenzy? Or do you want to balance high damage with control?
Loot is generous with stat boosts too, meaning you can recover early mistakes with gear easily.
The levels themselves are seriously linear, with exploration limited to the occasional alley offshooting from the main corridor. Loot is limited. But that's part of the charm. It's a short game (maybe 15 hours if you take your time), so you're never going to scream in frustration at getting stuck on terrain, or the awful voice acting (listen to Styx and Arkail, skim the subtites and skip the rest). The appalling human character models won't upset you too much, because the Orc and Goblin are really something to look at, and it's them you're looking at for most of the game.
The side quests are unimaginative too, always a case of "go here, kill some people on the way, then kill a miniboss, then watch a loading screen".
But, there's definitely something about it. If you can pick this up from a bargain bin, and enjoy a good, quick romp through a pretty fantasy world (with ugly characters), I'd strongly recommend it. Styx and Arkail do have some great lines, and I found myself, while not laughing, at least smirking in appreciation of some of their comments, but quickly started to skip any interactions with other characters.
You can see the first part of my playthrough here:
Pretty standard fantasy fare, really. Nothing new here. Orcs vs Humans. Humans have driven the Orcs practically to extinction. They've built a huge wall (think, Game of Thrones type wall) to keep out the few remaining tribes. The Orcs are hippy earth mother types. You're The Butcher of Bloodjaw Tribe (Riddick, anyone?), Arkail, and tasked with killing the human emperor in a final suicide mission.
You're sent looking for a guide who turns out to be the only sentient goblin in existence (the others are basically feral, like wild dogs, unable to speak and how little or no signs of intelligence - in fact, you're going to be killing lots of them).
Styx is your goblin friend, and between you, you make a pretty formidable pair. Combat is intriguing. You slow down combat (to practically a standstill) while you queue up to 4 commands from 2 trees. There are actually 3 tress, but one is "special" and hardly used.
Arkail the Orc has Offence and Defence. Also, a rage bar. Offensive attacks fill the rage bar more quickly than defensive. Defensive attacks also contain rage-bar-emptying moves. If you max your rage, you (literally) lose control of him, and he auto-attacks everything, including Styx, if he's close. He pumps out way more damage, though. Juggling rage deployment is key to winning battles.
Defensive moves trade damage output for aggro generation and damage mitigation, with some light healing, including a shell buff.
Styx, on the other hand, has melee and ranged. Instead of rage, he has a 'concentration' bar, which fills over time (stats/equipment affect the charge speed) which limit his high damage attacks.
Given his lack of health, it makes sense to keep him ranged as much as possible, while letting Arkail suck up the ammo.
In addition, Styx can stealth, and kill enemies before combat proper starts. In this way, you can turn the odds against you. It's fun to scout around and work out who you can take. Lightweight stealth, generously implement. It's easy to see who you're meant to get, and not hard to get them. But fun nonetheless.
There are many types of debuff (damage armour, vulnerability, bleeding, stuns and more).
It's a bold system that reminds me in a large way of Mass Effect, although you can actually (and will need to) switch players- you're not stuck playing as one or the other.
It's also extremely punishing. You will die. Often. Especially at the start. But autosave points are frequent (basically before every combat), and at least on PC, you can manually save wherever you like. Also, if a character dies in battle, raising your team mate is quick enough that's it's practically instant, although their health will be low when they come back, so you'd better have a plan.
Levelling up is also done nicely. At each level, both characters gain a stat point (mind, stamine, agility, strength), which each affect 2 of 8 characteristics. The characteristics and concepts aren't desperately well explained, but that's ok. What exactly does striking force 25 mean? Is it a percent? Is it added to my stun attempt? I don't know. But 26 is probably better.
You also gain skills, and here things get interesting. Each skill has 2 options to specialise, and you can only take one. It encourages a replay, just to see how it would have played out differently, especially if you consider the stats which can change you loadout considerably. Do you go for low damage, high survivability with Arkail, or a comparative glass cannon? Do you focus on offensive skills to max out rage quickly and go on a frenzy? Or do you want to balance high damage with control?
Loot is generous with stat boosts too, meaning you can recover early mistakes with gear easily.
The levels themselves are seriously linear, with exploration limited to the occasional alley offshooting from the main corridor. Loot is limited. But that's part of the charm. It's a short game (maybe 15 hours if you take your time), so you're never going to scream in frustration at getting stuck on terrain, or the awful voice acting (listen to Styx and Arkail, skim the subtites and skip the rest). The appalling human character models won't upset you too much, because the Orc and Goblin are really something to look at, and it's them you're looking at for most of the game.
The side quests are unimaginative too, always a case of "go here, kill some people on the way, then kill a miniboss, then watch a loading screen".
But, there's definitely something about it. If you can pick this up from a bargain bin, and enjoy a good, quick romp through a pretty fantasy world (with ugly characters), I'd strongly recommend it. Styx and Arkail do have some great lines, and I found myself, while not laughing, at least smirking in appreciation of some of their comments, but quickly started to skip any interactions with other characters.
You can see the first part of my playthrough here:
Saturday, November 24, 2012
How do I know if I have the Assassin's Creed DLC (digital deluxe) installed
So, I grabbed the Assassin's Creed Deluxe Digital edition for PC. Comes with a bunch of lovely extras (although, it's bloody hard to find a list of exactly what, so here it is). I also had trouble verifying I had the DLC actually installed. So you need to go to extras from the main menu, and enter the code, even though you've already entered it to register the game with UPlay. Very weird, very lame, very confusing (at least for my pathetic little mind).
The Lost Mayan Ruins single player mission, which includes the Sawtooth Sword
The Ghost of War single player mission(s).
A Dangerous Secret single player mission.
Benedict Arnold Missions
A war club (meh).
Naval Boarding Axe (in game it's a pirate's axe)
Pirate Flintlock
Scottish Flintlock
Captain of the Aquila outfit
Colonial Assassin outfit
And, the season pass.
I snagged it off Greenmangaming for about half price, so I think I did pretty well.
The Lost Mayan Ruins are the closest we get to a puzzle dungeon, and it's EXTREMELY short. And that's all I've played so far. I'll update this post with screenshots and videos as I make them.
The Lost Mayan Ruins single player mission, which includes the Sawtooth Sword
The Ghost of War single player mission(s).
A Dangerous Secret single player mission.
Benedict Arnold Missions
A war club (meh).
Naval Boarding Axe (in game it's a pirate's axe)
Pirate Flintlock
Scottish Flintlock
Captain of the Aquila outfit
Colonial Assassin outfit
And, the season pass.
I snagged it off Greenmangaming for about half price, so I think I did pretty well.
The Lost Mayan Ruins are the closest we get to a puzzle dungeon, and it's EXTREMELY short. And that's all I've played so far. I'll update this post with screenshots and videos as I make them.
Saturday, October 20, 2012
Captain Scarlett and Her Pirate's Booty Guides - Borderlands 2
Oh hai,
I want to write a review of the new DLC but for now, I'll just drop the guides in. So, without Further Ado (it's important that you capitalise that)
I want to write a review of the new DLC but for now, I'll just drop the guides in. So, without Further Ado (it's important that you capitalise that)
Oasis:
Cult of the Vault
Hidden Rooftop Chests and Message in a Bottle
Horrid's Hideaway
Wurmwater:
Cult of the Vault
Refined Tastes and Skiffless
Message in a Bottle
Ye Scurvy Dogs
Hayter's Folly
Master of my domain and Message in a Bottle
Wet Reward
Cult of the Vault
The Rustyards
Crow's Nest and Message in a Bottle
My Main Squeeze (Scarlett Dolls) and Cult of the Vault
Washburne Refinery
Arm Thyself, I get it for the Articles and Cult of the Vault
Magnys Lighthouse
Maroonie's Inheritance, Noob Cannon and Cult of the Vault
Message in a Bottle
Leviathan's Lair
Cult of the Vault and Lost Lost Treasure
How to kill th Leviathan solo (and no skills at all)
Wednesday, August 22, 2012
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